The longest-running and largest independent gaming festival has just announced that next years festival is looking like the biggest yet in its 14 year history. So far this year’s Main Competition has had 570 game entries from both leading indie developers and first-time entrants. That’s a lot of good news for gaming fans and a lot of games to play next year.
The 570 entries this year means is a forty-five percent jump over the last years festival with mobile entries nearly doubling over the prior year. Some of the titles entered in the IGF Main Competition this year include Ed Key and David Kanaga’s Proteus, an adventure game that dynamically generates its ambient soundtrack as you explore, Waking Mars, the action-gardening game from former IGF Mobile winner Tiger Style, and Super T.I.M.E. Force, a time-twisting shooter from Critter Crunch, Clash of Heroes and Sword & Sworcery EP developer Capy.
A number of returning developers have entered new games including Prison Architect, a previously unannounced game from 2006 Seumas McNally Grand Prize winners Introversion, Jesus Vs Dinosaurs, an arcade game co-developed by Crayon Physics creator Petri Purho and two new games from the team behind 2007 Grand Prize winner Aquaria: Infinite Ammo’s Alone and Spelunky, a revamped version of Mossmouth’s cult favorite rogue-like platformer.
Other notable entries this year include ____ (Four Letter Word) from VVVVVV developer Terry Cavanagh, Storyteller, an experimental visual-narrative game from former Nuovo finalist Daniel Benmergui, and mobile debuts from a number of beloved indie regulars: Vlambeer’s Ridiculous Fishing, Rockfish, from Cave Story creator Daisuke ‘Pixel’ Amaya, and English Country Tune from Stephen ‘Increpare’ Lavelle.
“The continued growth of both the Independent Games Festival and of independent games as a cultural force is incredibly heartening,” said festival chairman Brandon Boyer. “The diversity – and the plain overwhelming number – of entries in the festival this year is proof positive that we’re in the midst of a true renaissance in games history.”
This year’s IGF entries will be distributed to more than 150 notable industry judges for evaluation, and their highest recommendations passed on to a set of discipline-specific juries for each award, who will debate and vote on their favorites, before finalists are announced in January 2012. Winners will be awarded in March during the Game Developers Conference in 2012 and all finalists in the Main Competition (including the art-centric Nuovo Award) and the Student Showcase (which is due for submission by October 31st) will be showcased in on the GDC Expo Floor in March 2012.
To read more about this years entrants or enter your own game you can check out their site at http://www.igf.com.