When a developer says that the aim of their game is to ” just make the game work well with modern PC gaming habits, windowed mode support, alt-tab support, graphics and control options, a permanent online download link, no splash screens, and no online drm.” How can you not be interested and not want to support them?
Even if you haven’t heard of Wolfire games, I’m sure you have heard of Wolfire games. They were the organisers behind the first Humble Bundle and their game, Lugaru HD, was also part of Humble Indy Bundle 1. Wolfire has been working away on the sequel to Lugaru, Overgrowth, keeping everyone updated through their site and Youtube videos that they release fairly often. Basically this game is the coolest looking animal combat game you have ever seen and if you preorder the game you also get access to the alpha version to have a play with.
Here are a couple snippets from the interview they did with RPS, head over there and check it out, definitely an interesting read.
RPS: What is Overgrowth? And I mean really *what is it*!? The emphasis means: “What are the fundamental design principles and ultimate aspirations of your game?” Something like that.
Rosen: The fundamental design goal for Overgrowth is to create combat encounters that look like choreographed martial arts scenes in films, but are actually closely controlled by the player. This control is exercised on many levels: at the highest level you can move freely across the terrain and choose how you want to approach each objective. At the lowest level, there are always decisions to make; you’re never stuck in unbreakable combos or non-interactive animations.
Another goal is much simpler: just make the game work well with modern PC gaming habits. This means windowed mode support, alt-tab support, graphics and control options, a permanent online download link, no splash screens, and no online drm.
RPS: What did being a part of the first Humble Indie Bundle mean for you guys? (I totally know this stuff because I was at GDC! But it’s nice to have it related to our readers.)
Rosen: The income from the HIB was really helpful, but more importantly, it raised a lot of good will toward Wolfire and spread awareness of Lugaru. We have a thread in the “secret preorder forum” asking customers how they heard about us, and they often mention the Humble Bundle. It was so successful that Jeff and John split it off into a separate company so they could focus on running future bundles while Aubrey and I work on Overgrowth.