Salaam,
Is Tom Clancy's Splinter Cell Ruined? I am only asking because the first three games were really good - it was all about stealth and the aim was never really to kill anyone, you just wanted them out the way and killing was kind of a last resort. It was more about sneaking up on enemies, grabbing them, interrogating them, then chocking them leaving thier body in the dark.
It was also about staying in the dark and trying to disable lights so no one could see you, or picking locks and moving bodies out of view.
But apparently the last game ditched all the pick locking and moving bodies, and put in a new execute feature whilst also adding Sonar Vision allowing you to see enemies through the wall (which is pretty cool)
But has Splinter Cell changed too much? I saw a game play trailer of Blacklist, there was more emphasis on rampaging through unseen and killing any enemies in your sight. Don't you think Splinter Cell has changed too much?


















