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  • CCP to Re Focus on the EVE Universe due to Falling Revenue and Subscribers

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    CCP, developer of EVE Online, has recently announced that they will be laying off 20% of their staff as they will be going back to their roots and re focusing on the game that made the company what it is today, the  monster MMO, ‘EVE Online’.

    The gaming industry always seems to learn the age old rule of quality over quantity the hard way.  Alongside Eve Online, CCP has been working on not only expansions to the PC game but also another 2 major titles alongside it, ‘DUST 514′ and ‘World of Darkness’.

    Dust 514 was slated to be a FPS game for the PS3, but not just another standard FPS. What was going to make it stand out from the crowd was the fact that it was going to be directly linked to the EVE Online MMORPG Universe on the PC, so the first Cross Platform MMO. On the PC game EVE Online, the player can essentially place structures on planets and fly around in space, where as with Dust 514, PC gamers will be able to interact with those PS3 players, getting them to carry out tasks that you can put up for bids. So need someone to attack that base? No problem, hire your PS3 brethren and get them to take care of it for you. Sounds great and very original as nothing like this has been done before, but was it just a little too ambitious?

    Besides Dust 514, CCP are also working on another MMORPG called ‘World of Darkness’. The creators of Vampire: The Masquerade, White Wolf, merged with CCP to create this game back in 2006. While little has been revealed about the game to date, there are a few official bits and pieces to go off.

    At CCP we have been working hard to expand the gaming landscape by applying the knowledge and expertise we’ve built up with EVE Online to create a new experience within the EVE Universe in DUST 514, as well as a new video game franchise in World of Darkness.

    During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.

    As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.

    Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.

    Those 20% mentioned are mostly employees that were working on the ‘World of Darkness’ MMORPG. They have even taken some of the remaining ones to focus on the EVE Online Universe.

    Eve Online always gives the impression that it is doing extremely well with such a dedicated user base, so it definitely came as a surprise when the news came out about the loss of players in the game. As we mentioned in another article a few weeks ago, It’s now clearer that the CEO of CCP wrote the open letter to all openly accepting mistakes based off of financial reasons too. I feel bad for the staff that will now be unemployed, but at the same time I genuinely hope that this move will save CCP. At a time when every game is a copy\ paste of another game, a game as unique as EVE Online deserves to survive and should not share the same downfall that Star wars Galaxies suffered.

    DUST515 Screenshot 07 560x315 CCP to Re Focus on the EVE Universe due to Falling Revenue and Subscribers

    You can read the full announcement below or on their site:

    reported by CCP Manifest | 2011.10.19 13:24:38

    At CCP we have been working hard to expand the gaming landscape by applying the knowledge and expertise we’ve built up with EVE Online to create a new experience within the EVE Universe in DUST 514, as well as a new video game franchise in World of Darkness.

    During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.

    As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.

    Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.

    We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.

    Following this reorganization, we must do a better job by focusing on these priorities:

    • For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
    • World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.

    This will enable us to accelerate timeframes for new features and increase our ability to respond to community needs. The fruits of this realignment will be seen as early as this winter with the upcoming EVE Online expansions and the launch of DUST 514 private trials.

    We understand how an announcement such as this can be perceived by our community and industry peers. We feel it is important to clearly address two questions that might arise.

    First, EVE Online is in good health. Our subscriber numbers are higher today than they were a year ago. Unlike many other MMO’s on the market, we have continued to grow year-on-year since launch in 2003. However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.

    Second, World of Darkness lives on. Its concepts are revolutionary. CCP continues to believe that it will alter the landscape of the MMO as significantly as EVE has done but we need more time to continue to develop them before dedicating the substantial resources required to bring this experience to market.

    As an innovator in the industry, CCP has never shied away from tough decisions, remaining agile to allow for shifts in production, technology and gaming trends since even before the launch of EVE Online. While our decision to refocus is a solemn one, it will benefit our players through a renewed commitment to the EVE Universe and its fans.

    -Please keep discussion about this announcement in the following EVE forum thread. Thank you for your understanding that this day, and the days in the near future, will be very hard on the individuals at CCP. Sincerely, CCP Manifest

    Incoming search terms:

    dust 514 subscribers falling,employee ccp commits suicide reykjavik

    • http://profiles.google.com/faidid Skip R.

      CCP is crumbling – it suffers from amazing lag during it’s advertised massive fleet battles, the industrial component of the game is broken beyond belief (ex: Empire safe-zoned miners being suicide ganked by bored pvp’rs in cheap ships), the currency is all jaked up as there are people with 100,000,000,000 units of currency – isk – and then you have lowbies that struggle to make 100 million.  It’s an aging game that is having a hard time keeping interest in its core group of older players – most of which own 2-3 accounts, some with many more.  I forsee eve’s pop numbers plumeting in the next 12 months, personally…I’ll be one of those leaving too, once Starwars TOR comes out.

      • Thulfiqaar

        I really hope not. The game has a lot of potential. As for making money, it’s not that hard if you ask me, you just can’t do it on your own. You need support from others. I used to have 3 accounts and the only reason I left is because of drama in the corp that I ran. I am looking forward to get back in to the game in January sometime. After the Battlefield addiction has died down a bit. Considering I have to monitors I might play both EVE and Starwars the Old Republic.
        You can’t deny that the idea of EVE Online and Dust 514 being connected is a very interesting and many people will give it a try old timers and new players a like. That will hopefully boost the population and maybe get people staying interested.
        Plus Winter Expansion is coming up soon, fingers crossed!

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