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  • A Valley Without Wind 1.1 Update this week

    avww1

    We have just posted the review up of Arcen Games A Valley Without Wind so how can we not post about the showing at E3 and the upcoming patch! Content additions and improvements are abound across nearly 50 post-release beta updates set to make-up the first official AVWW post-launch release.

    Over 160 new room maps, 30 new enemies (such as the Nightmare Octopus and Dread Gazebo), seven new minibosses (such as the Giant Clockwork Wasp and Dark Dragon), new Freefall and Boss Delve missions, three new spells, five new enchants, five new music tracks, and over a dozen added or improved major features will be packed as part of this week’s release.

    avww11 560x314 A Valley Without Wind 1.1 Update this week

    Arcen Games have worked heavily with the game’s player base to address some of the major issues that were taking away from the fun factor. A rebalanced, streamlined strategic flow to the game has been worked in, vastly improving how players can navigate and progress their individual world. The reworked gameplay also encourages spell variety and experimentation by the player.

    avww2 560x315 A Valley Without Wind 1.1 Update this week

    Needless to say, I crashed into him

    Monster variety has also been tackled head on, not only with the aforementioned additions, but with the introduction of enemy elites and infestations/traps. Seeding of these dangers throughout all of the different regions has had yet another layer added to it, to make each chunk that much more of a unique area to the player. That goes for more than just monsters and infestations, there’s better seeding in chunks regarding interior rooms, music tracks, puzzle rooms, NPCs, and more. Upgrade stones have been ditched for a reworked enchant slot system that adds flexibility to character creation/customization, with time-period bonus abilities and new options such as re-roll and rename offered for characters as well.

     

    ‘What else’ you say? The Opal Guardian Store is open for business and accepting your hard earned consciousness shards (which are now all the same color) collected in the wild as currency, the shopping list arrives as part of an improved planning menu, windstorms have been tweaked so that they’re more fun and more of a threat to take on, exploration with the minimap is much better, and the game now offers support for texture packs.

    You really do have to give credit to the devs as its a huge list of improvements. If you havent already, you can check out the review by AhmadSA.

    AVWW 1.1 New additions include…

    • More than 160 new room maps
    • 37 New enemies, including 15 elite types and 7 Minibosses.
    • 5 New awesome tracks from Pablo
    • 9 Major feature changes/improvements
    • 5 New Major features
    • 5 New Enchant types
    • 3 New Spells
    • 2 New Mission types

    Some new/improved feature highlights:

    • Texture pack support
    • The “shopping list”
    • The Opal Store
    • Infestations/Traps
    • Character re-roll and rename
    • No more upgrade stones -> Better character customization!
    • Better minimap function
    • Time Period based Character Bonuses!

     

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